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Lucas Thompson (edgeofhearing)
Tournament Report - 2E Infinite Diversity Draft
2011-02-12 - 01:00 PM
BajoranCardassianInfinite Diversity - Surgical Strike
Introduction
This was my first ID Draft tournament. Given my experience with sealed, I went for broke when drafting dilemmas, since a good dilemma can buy you a whole turn or two - which often means the full win. What I didn't count on was how bad my personnel selection was going to be. I only managed to get two space missions (Collapse Anti-Time Anomaly and collect Sample) which require engineer and two science, and I only had one engineer (with an Exocomp) and three science total. As such, I really couldn't afford to use the Historical Research that I drafted.

Two dilemmas really won the tournament for me: Inequitable Exchange and He Wasn't Nice. Being able to single out mission skill personnel proved to be invaluable, as most people seemed to be in the same boat as I was in terms of including mission skills in the deck. In addition, they were both dual dilemmas, so I'd get them back when a mission was completed.

I also had The Launching/One Step Ahead + two copies of Uninvited (which both pretty much just fell into my lap as the last cards left in the "pack").

Even better, I had a Causal Recursion so that I could force most players into a three-mission win.

Round 1Steve CFW (+70)
[Car][Maq]
Steve was planning on completing a couple double Navigation missions, which I didn't really notice until he went for his first attempt. I hadn't drawn IE, but had picked up HWN, but could not for the life of me think of a single Navigation personnel that he'd played. Additionally, he was attempting a mission that he could not complete with a [Maq] personnel present, so, though this format is really light on actual [Maq]-icon personnel, I was tempted to give him nothing. I threw a clown/private war combo, hoping to at least download an equipment; I didn't get to, but at least I didn't stop Tabor so he could not solve.

Subsequent attempts were not so fortunate: Both IE and CR showed up when he was crop dusting a space mission, forcing him into a 3-mission win, giving me a look at his personnel, and removing one of his two Navigation to my brig. This bought me some time, and at the end a TL/Uninvited combo bought me the lock-out.

Result: FW 70-0

Round 2Chris O'ConnellFW (+70)
[DS9-E]
Chris's deck was probably the one that was most effectively designed to beat mine: All of his missions were Dip/Lead/low integrity affairs, and though they were low point missions that would force a three-mission win, that gave him a certain degree of immunity to CR. Additionally, he churned 5 cards into his discard pile early with Product Placement, so it wouldn't have hit anyways.

Also scary was the early arrival of Kaitaama. I could only buy a turn by trying to capture her, and killing her would open up a two mission win for Chris by giving him 5 points. I caught a lucky break though: he started by going for Investigate Maquis Activity with her and Jaresh-Inyo as his only leadership, so I was able to use IE to single-stop the attempt - and destaff his Akira, stranding his large team at a mission that I knew he couldn't complete. He drew and drew for another ship, but nothing came up before I won.

This is the only game where I went for my 2x Science mission, because Punishment Box coaxed me into destroying my Exocomp in order to solve the mission.

Result: FW 70-0

Round 3Kerry WalkerFW (+70)
[Maq]
Kerry's missions required a bigger variety of skills, which made focused skill removal harder, but I managed to lock her out of her 35-pt planet and space missions with IE/HWN by grabbing her Astrometrics and killing her Leadership. An early CR also locked her into the three-mission win. One difficulty with a 15-card dilemma pile that is designed to lock people out of missions is that, when people are forced to dust a lot of different missions, I start running out of dilemmas. My game with Steve was probably the worst; by the end I believe I was down to three dilemmas in the pile.

I took a page from that strategy (enforced by The Clown) here, and sucked some dilemmas out on some fake space attempts (just lucky I didn't see a CR).

Result: FW 70-0