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Lucas Thompson (edgeofhearing)
Tournament Report - 1E
2014-03-05 - 05:00 PM
CardassianAri There Yet?
Introduction
Well, I tried to convince Matt to add some other starters or altered starters or more boosters or something to this tournament, but failed. Thus, we had 4 very similar Cardassian decks, and Matt's DS9 deck. Still, was actually surprisingly fun - I'm not likely to see a 7 mission spaceline again for a long time.

Round 1CardassianGlenn BFW (+40)
Unfortunately for Glenn, he'd picked an unreachable Delta Quadrant mission by mistake. I offered him the chance to replace it, but he opted to wait to adjust his deck between rounds. As a result, I had three unduplicated missions worth 105 points, while his (attainable) unduplicated missions were only worth 60 total. I opted to put my tougher combos under the shared missions (since he was seeding them too), figuring that forcing him into 4 missions would buy me the time I needed. It worked; neither of us solved a shared mission, but I got all the points I needed from mine.

Round 2CardassianApril PinnickFW (+70)
April had a very, very similar deck. We duplicated 5 missions, but I'd pulled Characterize Neutrino Emissions and was using that instead of Protect the Escapees (despite having only 2 Astrophysics and Oran) just to avoid duplication. CNE had her Dead End though (and I Dead Ended her solo mission), but I managed a couple of steals from missions she'd partially cleared. She stole a mission from me in the same way later, but I wrapped up the game by faceplanting into a planet on the far end of the spaceline that she was too far away to sweep in and solve. Other notes: This is the second game that I held Amaros in my hand the whole time to avoid making Dukat a monster.

Round 3BajoranFederationMatthew ZinnoFW (+30)View opponent's Report
Matt and I only duplicated two missions! We buried both of them with dilemmas, and never touched them again - they were right in the middle of the AQ, so neither of us was brave enough to take a first stab. I'd included Central Command in case of a DS9 player using Cardassia as an attemptable mission (it was a misseed bluff otherwise), and getting to use it here meant that I was able to make up for the flexibility that Matt pulling the Harvester Virus incident game him. While Matt opted for a more cautious red-shirting approach, I sent wave after wave of expendable cardassians into his meat-grinder dilemmas. Soon, I had 3 empty, unsolved mission (one I did not have the skills for anymore, one had Dead End, and one had Friendly Fire). Since I would eventually be able to solve those, I decided to wait it out rather than risk my personnel on my remaining missions. Since Matt was off to a slower start, my gambit paid off and I solved 3 missions in two turns to win.