Matt Kirk (CaptMDKirk) |
Tournament Report - 2E Standard |
2011-05-18 - 06:00 PM |
Let's See What She's Got |
Introduction |
So TOS was the last tab I had yet to fill in on the Deck Builder, and this seemed a good opportunity to get it out of the way. I liked the idea of 2 easy missions then battling my way to a victory, so I included engagement shenanigans and a Tillman dilemma pile (heavy damage markers). It worked sometimes, but a couple misplays cost me at least one game. |
|
Round 1 | | BlAz3D | FL (-25) |
AJ has been my kryptonite the last couple events. I had this game locked up until I let him fish for Locutus after Secret ID'ing the Queen, and letting him pass Gomtuu, which would have been the 3rd damage marker on his ship. Got greedy, and it did not pay off. |
|
|
Round 2 | | Rogue Shindler | FW (+25) |
I was moderately worried when Rogue laid out only one space mission, but playing Starfleet, he would undoubtedly still head there first. I got some scrubs down to get my space mission done with some help from OT Kirk, then he proceeded to walk through my space combo because I misremembered Brennan Scott's skills (I was counting on Coolant Leak to filter him out, but he doesn't have Engineer). He went to planet 1, and I took the opportunity to Kruge the Avenger while he was on the planet, costing him an extra turn while he looked for a Cmd star for Enterprise. Sulu had great fun wakeboarding behind Kruge back to my missions, and I managed to skate past Rogue's last bunch of dilemmas for the win. |
|
|
Round 3 | | Charlie Plaine | FL (-65)View opponent's ReportView original Report |
Charlie had playtested against the deck, so he knew what to expect. I managed to destroy one of his ships with a timely double team of the Constellation and Qel'poh, but he came back and walked through the rest of his missions, combined with some ground combat, and won handily. |
Matt and I had been play testing his TOS deck (mostly against my Voyager deck), and I wasn't optimistic about my chances. My fears were validated when, after my second attempt at Kressari, I had six dilemmas under the mission but he brought over his fleet of Constitution class ships and destroyed the Te'nari with my best people on board.
I almost conceded, but I decided to try and rebuild. I was able to hold him off several turns while I played up a few Bajorans and drew into a few of my Just Like Old Times. While he was stopped on Aid Legendary Civilization, I was able to battle two consecutive turns for a total of forty (40) points (Thank you, Colonel Day), then use my Astrometrics Lab to auto solve Kressari (and discard a hand weapon) and slip over my final Range point to Rescue Prisoners.
I attempted with six, and Matt threw a single dilemma: Coolant Leak. I suspect he either drew nothing else (as he had a space heavy pile) or he overestimated the number of Engineers I had, and Coolant Leak only stopped one. Fortunately, Shakaar Edon's Strength bonus meant my five remaining personnel could solve, and I snatched victory from the jaws of defeat.
The moral of the story: don't concede when you have half your deck left!
|
|