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J (The Mad Vulcan)
Tournament Report - 2E Standard
2011-03-18 - 11:15 PM
CardassianRape and Pillage
Introduction
A group of us showed up at Andrew's (Death by Monkeys) house for a tournament in celebration of his birthday. Gameplay was supplemented with soda, pizza, and unrated comedies. I brought my Cardassian deck as it saw significant improvement post Extreme Measures.

Round 1BorgSeraph117FW (+110)
Francis was playing a Borg deck which was a rather new build. He got out first and started attempting to assimilate Earth with Locutus and the Queen and then only missed completing it in the first go by 2 strength! Luckily, I was able to Ensnare his Queen the following turn. That meant that he had a mission with 4 dilemmas under it which he could no complete as he had no way to rescue her. Later in the game I snagged his Seven of Nine in order to prevent her from countering any of my key interrupts.

Round 2BorgJohn KalmenFL (+65)
Big John was also running Borg, and from the looks of it, this was likely the deck that Francis had based his design on. I had issues drawing up a ship even though my deck is heavy in the Cardassian draw engines. John lost the Queen early to a copy of Ensnared, but not until plenty of dilemma busting shenanigans. His deck was not adversely affected by her absence and seemed to be a very solid and probably well refined deck. What I really feel lost the game here for me was that I gave him his first two missions on their respective first attempts. The game ended quite close. I was on 50 points with a planet mission completed and a few bonus points from Captives, but was out of range and couldn't continue on to my space mission until the next turn. I had 10-15 points coming to me the next turn off captive BS + two Central Commands in hand to help bust the mission. Poor defense in that I attempted to one dilemma shut out John with an Infinite Diversity only to realize (for the second time this month) that my skill counting is subpar. As good as that dilemma is, I will not likely be playing it anymore.

Round 3Non-AlignedDeathbymonkeysFW (-130)View opponent's Report
Andrew had a sweet little deck (likely also a recent build) which featured all Non-aligned and all female personnel. Which was of coarse, hot. One flaw was the lack of Events with which to fuel his Orion females. The only event I saw in Andrew's core all game was a Klingon Tea Ceremony, which was useless for that purpose. In this game I snared Kamala first. I had no clue which personnel were key, but the ability to gain any skill seemed like one that I'd like to derive him of. I played my second Ensnared on Kaitama so that I could have 2 matching Hot chicks in my brig (and because I couldn't remember which Orion chicks he had in play). Andrew recently pointed out that Kaitama couldn't be captured and we had wrongly left her in my brig. That fact would not have changed the game result, though. Since all of my capture card only require a single person in the brig and returning her to his hand is almost as detrimental since he would have to repay for her and then fly home to get her. It would have ruined my fun though. The game ended when the request came across to end the final round on time (1 hour). I was guaranteed a win (as I was far ahead in points), but really didn't want a timed win (boy do I loathe a timed win). Instead, my final turn went much like I claimed it could have gone in game 2. I went out to a yet unattempted space mission and tossed Central Commands at the early dilemmas in order to make the later dilemmas flop and it worked. I may have been more conservative with those, given the score, had time not been called. We followed up the main event with a 5 player game. Little John showed up mid-tournament and brought Klingons. Big John shifted to a Romulan deck, Francis to a DS9 all Defiant class deck, Andrew to a Starfleet build, and I was stuck with the Cardies as I had only brought a single deck. This is how it went down: Big John sat back and collected Romulan points while dicking with whoever was in the lead. Little John started a fight with anyone who wasn't safe at their headquarters, also collecting bonus points. I left home first (incurring John's wrath), in order to get people on my planet mission to collect Labor Camp points and allow For All Our Sons draws. Andrew left home second and tried to speed through missions with SF. Francis hid at home and built while letting Andrew and I take the beatings from the Johns. Andrew took an early lead with a couple completed missions, but then suffered from people being nicked off by my dilemmas and interrupts and Little John's K'Vorts. Francis finally ventured out (feeling that the John's were distracted enough by Andrew and myself), but was decimated by Andrew's dilemma pile). With Andrew in the 'lead' and incurring the wrath of the Johns, I had a chance to rebuild personnel and sneak through a two missions (in a single turn). But I was lacking in the bonus points. With NE Sela in my Brig it was only a matter of turns before I would hit the necessary 100, but I went for a final space mission anyway. An early Central Command play made all subsequent dilemmas pointless and I won.