I played Niall second and after waiting up until Midnight to get a game, I had to wait further as he was still building his deck. So I played some GTA V. Which was odd only because he played his World's TNG Klingon deck. I guess he must have been changing something (or was also playing GTA V).
Niall got the flip to go first, so I got the free Q the Ref. The spaceline ended up split down the middle (common now-a-days) and Niall's missions were either obviously Klingon or obviously trying to make me think Klingon. Mine had him confused (I'm pretty sure) due to a lot of different attempting icons. I put 4 dilemmas under the missions which had the best opportunity to get 50 off missions specialists
Niall had seeded the old Q's Tent so he was able to attempt on his first turn with just one guy. I didn't have a Villager's Who Don't Think Much of Ferengi, so he got to see my first seeded dilemma. Niall didn't like this much and never came back to this mission. Lone Klingon found a Crisis for lack of even a ship in play yet. On his second turn, Niall used Attention All Hands to get a ship and then took everyone who wasn't named Gowron to the neighboring mission. They lost nobody to Unscientific Method, then someone unimportant died to the middle dilemma, leaving everyone else to die to the Barclay's Proto Disease (for Lack of Science). This left just Gowron and a ship in play at the start of Niall's third turn. On my second turn, I decided to follow suit and attempt the mission. This was due in part to me throwing a The Power and making it Niall's choice only to have one of the three cards revealed be Geordi. As such, I assumed the likelihood of getting another Geordi anytime soon was low. This mission had an Altonian Brain Teaser (which stopped Data, but had no other effect as this deck doesn't do bonus points), something I don't recall at the moment, and a Linguistic Legerdemain as the punch line. This actually worked out well as the mission only had 4 icons and as a treaty deck, I had two. So It would only hang out for 3 turns and I had hit it early enough to make that negligible.
Niall's third turn was spent rebuilding. On my third turn, I attempted Bajor using an Espionage and cleared it down to the Dead End (passing by a The Higher... The Fewer along the way and putting me at -8). Niall's fourth saw him play enough people and another ship to allow him to go to his cleared planet and solve it - with a mission specialist (plus Death Yell points from Turn 2) to put him on 45. Things might have looked a bit dire here, as Niall was playing a two mission win deck, but he still had to get through space. He started by fake attempting the mission but that meant he couldn't get by the first seed; Trilithium Raid.
On my fourth turn, I finally went to space. This one also went pretty easy. I recall that it had the Chula: Stop everyone without one matching skill, but that only stopped one, and a Combo Scow. The Bajoran Interceptor didn't have a tractor beam. I used my Assign Support Personnel to fetch Jae to staff the Enterprise-E (with Data in command) and kindly moves the scow away so that my personnel can solve. Niall's Fifth saw him bring enough personnel to get by Trilithium Raid only to take a trip with Cytherians (and no STP, though plenty of range on the ship). On my Fifth, the Linguistic was gone and I solved the mission to put me at 62. I still couldn't solve Bajor, due to having a lack of Treachery or Obsidian Order in play, so I went to Characterize Neutrino Emissions on the opposite side of Bajor. This again went well. I had 2X of the skills for this mission and left one set out while sending the rest. It had an Edo Probe. I was a bit torn on whether or not to continue as the previous THTF had forced me to need a 4 mission win and losing 10 points wouldn't make much of a difference. Yet I already had Bajor cleared and set to solve on the next turn, so failing an Edo Probe would look real stupid. So I bailed.
On Niall's sixth turn, he continued to truck down the spaceline and even re-attempted his space mission only to find The Cloud and be stopped for the full seventh turn - if he saw it, which he did not. This would give me a full 2 turns to win, which was easy. I played HQ: Secure Homeworld and solved Bajor. Then I had two crews to throw down at Characterize, but the first did the job.
Before I won, Niall wisely tossed his Arbiter to have Gowron and Kahless battle for a few more points.
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