What's New Dashboard Articles Forums Achievements Tournaments Player Map Trademanager The Promenade Volunteers About Us Site Index
Tournament Page
Login / Create Account
J (The Mad Vulcan)
Tournament Report - 1E - Canadian Nationals Side Event
2014-11-22 - 07:00 PM
VidiianVoyager Warp Speed - Canadian Nationals 2014
Introduction
My draft pulls were pretty solid. I only had one Diplomacy, but didn't even bother including it since I had two Law. I had the Vidiian Outpost and the Vidiian Sodality (with 3 free play dudes). I had Assign Mission Specialists and three options for what to get. And I had Sorum and one copy of Lower decks. I actually considered seeding Sorum and going with just 7 dilemmas, so I could start the game with lower decks (and as small as 16 card deck!) But it did work the way I played it.

Round 1Michael Van BreemenFW (+35)

Michael attempt his planet mission, where he had seeded a Vidiian outpost and a ship, early and found my Crisis. Then he set up to pass Crisis and failed to have 3X Security (or a Tricorder) and everyone in the crew died by Kazon Bomb. He red shirted into Matriarchal Society and found that he needed to dig for ladies.

On his next turn, he went to space, the first dilemma was initially a problem (Navigational Hazards) but once he played that he had no problems with the follow-ups. Inevitably it came down to him drawing for his mission skills and he found the planet ones first, but did not have the range to get both allowing me to win.

I initially had issues drawing enough Security to attempt the missions, even though Ayala is seeded. When I did attempt, the planet went down pretty easy, but the space proved an issue because I had left one guy on my outpost and he happened to have the skill I needed. Michael couldn't get the range + weapons to shoot the damaged ship (hit hard by the final wall), so I just needed to play a ship + 1 dude and fly the mission skill out.


Round 2Amber Van BreemenFW (+40)

Amber attempt her planet mission, where she had seeded a Vidiian outpost and a ship, early and found my Crisis. Then she set up to pass Crisis and failed to have 3X Security (or a Tricorder) and everyone in the crew died by Kazon Bomb. She red shirted into Matriarchal Society and found that he needed to dig for ladies. For Amber, getting the ladies was less of an issue but she had issues with re-getting the mission skills. So the mission was cleared but not solved for a while.

On her next turn, she went to space, the first dilemma was initially a problem (Navigational Hazards) but once she played that he had no problems with the follow-ups. This was her final turn and she really just lacked the range to set-up and solve both missions in the same turn.

I initially had issues drawing enough Security to attempt the missions, even though Ayala is seeded. When I did attempt, the planet went down pretty easy, but the space proved an issue because it had a Radioactive Garbage Scow as the first seed. The next turn, I played a second ship and an additional Engineer to work that and had to go for broke on the mission since she could likely win the next turn. This worked.


Round 3VidiianRichard DeLashmitFW (+15)

Richard attempt his planet mission, where he had seeded a Vidiian outpost and a ship, early and found my Crisis. Then he set up to pass Crisis and failed to have 3X Security (or a Tricorder) and everyone in the crew died by Kazon Bomb (though he lost far fewer thanks to a small team, as compared to Michael and Amber). He red shirted into Matriarchal Society and found that he needed to dig for ladies. He got them out quite readily and cleared the mission but had to dig for mission skills.

Given that he had time to kill, he went to space, the first dilemma was initially a problem (Navigational Hazards) but once he played that he had no problems with the follow-ups. Richard was drawing for Stellar Cartography and his planet mission skills and found the latter first, so he returned home to solve that. I was concerned that he could win here, but he evidently still did not have the Nav Hazards requirements.

This time, I drew all of my security, but found no free play Vidiians for the first 2-3 turns. I attempted the planet, but found a first seed Matriarchal Society and had yet to draw a lady. I had drawn the Vidiian ship and once I also found a Vidiian I took it out to space. This is where things turned very bad for me. Richard threw The Phage and killed my only Vidiian, so I could not attempt space OR fly back home and I had everyone else in play on that ship. Luckily, he did not draw into another ship and come to battle, because it took me two turns to play a second ship and staff it. But once I did, things suddenly became very, very easy. I went big and initially cleared a Komar Possession because Kim could volunteer thereby leaving three Security to cure him. We then bust the second dilemma two (I think it was just Kazon Bomb or Assasins Blade) and that left Garbage Scow. I still had a ship with full range that had started the turn at my space mission so I put just Harry on the Intrepid (to solve the space mission alone) and had everyone else tow away the scow and then continue to my planet mission.

I finally had two females in play, but that meant that I had to send Nimira on a mission attempt. The second dilemma managed to randomly kill her, so I was worried about Implication but it turned out to just be Assasin's Blade - which is cake.


Closing Thoughts
Glad to have finally won a Warp Speed event.